RAID: Shadow Legends
Contract Lore Master for one of the world's most popular mobile games. This involved writing character biographies for heroes across different factions, creating detailed character histories and motivations, alongside aiding in the overall worlbuilding.
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Scuttlebutt Radio
A Point and Click narrative game about a pirate radio station, set in an alternate future Earth where 90% of the world is underwater. Made as part of Games Transformed - a jam for The World Transformed Festival.
https://laurenceyoung.itch.io/scuttlebutt-radio
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GOAT
A science fiction story set at the end of all time and space, GOAT asks the only important question left: who is the greatest of all time? An irreverant and absurd visual novel exploring what it means to be great. Built in the Ren'py engine, available here: https://laurenceyoung.itch.io/goat
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Lmited (in)Vulnerability Project
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A project exploring vulnerability through the medium of games. Working with young people in Greater Manchester, who were taught to use various engines to create a collection of short games that all explore the theme of vulnerability.
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Barbican Box
An educational project working with students to create a short Twine game to say thank you to staff at the school who worked so hard to keep them safe during the Covid-19 pandemic. Using branching narrative to explore the stories of different workers, and unexpected acts of heroism.
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Teaching My Mum How To Play Elden Ring
Contributor to Now Play This - a festival of experimental game design, where I ran an event about how I taught my mum to play Elden Ring. The talk focused on how playing games can be considered a radical act of love, and picking apart elements of the game design that allowed connection between mother and son. ​
Writing Samples
A collection of writing samples from across different media, including screenplays, narrative design tests, tabletop RPG content, and short stories. ​